Method of and system for conducting multiple contests of skill with a single performance

Patent No. US10806988 (titled "Method of and system for conducting multiple contests of skill with a single performance") on Dec 14, 2018. The application was issued on Oct 20, 2020.

What is this patent about?

’988 is related to the field of distributed gaming and real-time interactive competition. Specifically, it addresses the technical challenge of allowing mobile users to engage in multiple, distinct competitive frameworks—such as open tournaments, private groups, and team-based leagues—simultaneously while observing a single live broadcast or event.

The underlying idea behind ’988 is the decoupling of a participant's performance data from any single competition instance. By treating a user's predictions or event selections as a universal input stream, the system can multiplex a single set of actions across various scoring pools. This allows a user to leverage one effort to compete against different sets of opponents, each with unique prize structures or social contexts, without requiring redundant inputs.

The claims of ’988 focus on a server-side architecture and client-side application that facilitate the simultaneous application of a single set of event selections to multiple contests. The independent claims specifically cover the real-time transmission of separate standings for each contest to a client device, ensuring that a user’s input is processed in parallel across all joined groups to provide distinct, concurrent rankings.

In practice, the system functions by maintaining a database of user-generated and system-generated groups, which are synchronized to a live event via audio fingerprinting or watermarking. When a user makes a selection—such as predicting a play in a football game—the server receives this input and instantly calculates the user's standing within every group they have joined. This allows for a tiered competitive experience where a user might be losing in a global professional flight but winning a private head-to-head match against a friend.

This approach differentiates itself from prior art by moving beyond simple skill-based flighting. While earlier systems grouped players by experience to avoid discouragement, this invention enables multi-contest participation where the same score is evaluated against different cohorts for different rewards. By integrating social networking contacts and providing real-time, separate feedback for each contest, the system maximizes user engagement through a single, unified stream of interaction.

How does this patent fit in bigger picture?

Technical Landscape

In the mid-2000s when ’988 was filed, interactive gaming and mobile data services were typically implemented using low-bandwidth cellular connections and multicast networks. At a time when mobile devices commonly relied on basic telephonic links for data synchronization rather than persistent high-speed broadband, system architectures were designed to manage discrete packets of information for relatively simple user interfaces. Hardware and software constraints of the era made the real-time processing of complex, multi-layered competitive data non-trivial, as systems were generally optimized for single-stream interactions where a user competed in one isolated contest at a time.

Prosecution Position

The disclosed invention represents a meaningful technical advancement by enabling a multi-tenant architectural shift in distributed gaming, where a single performance stream is concurrently mapped to multiple, distinct competitive frameworks. This integration allows for the simultaneous calculation and distribution of standings across disparate groups—such as open, head-to-head, and team-based contests—using a single set of user-generated data points. The technical solution overcomes the constraint of siloed competition by utilizing a server-side database structure that dynamically manages group-participant relationships and broadcasts individualized or percentile-based rankings. This capability enables a high degree of participation efficiency, allowing users to achieve varying success metrics across different prize pools and social circles without duplicating their interaction with the underlying live event.

Claims

This patent contains 97 claims, with claims 1, 36, and 64 serving as the independent claims. The independent claims focus on a server device, a client device, and a method for facilitating simultaneous participation in multiple real-time contests of skill or chance by applying a single set of event selections across various contests and transmitting updated standings in real time. The dependent claims generally serve to specify the types of events involved, such as sporting events or esports, and detail operational features including competitive group formation, handicap adjustments, lockout mechanisms to prevent input during critical game moments, and the use of virtual currency or rewards systems.

Key Claim Terms New

Definitions of key terms used in the patent claims.

Term (Source)Support for SpecificationInterpretation
Event selections
(Claim 1, Claim 36, Claim 64)
Users make their selections related to the event which are transmitted to the network where results are tabulated. During a football game, a player tries to get the best possible score by predicting the plays correctly before they happen. These selections are applied to multiple competitions simultaneously.User-generated predictions or choices related to the outcomes or occurrences within a live or broadcasted performance, such as predicting a specific play in a sporting event.
Multiple contests of skill or chance
(Claim 1, Claim 36, Claim 64)
The invention allows participants to simultaneously compete in multiple contests based on a single performance. For example, a user is able to participate in an open contest, compete in a team competition, and also compete against a small group of friends all utilizing a score achieved in the same event. The pool of entrants is different for each competition.A plurality of distinct competitive structures (such as open, head-to-head, or team contests) where a user's performance is evaluated against different sets of opponents or prize pools simultaneously.
Simultaneously and in real time
(Claim 1, Claim 36, Claim 64)
The results are separated for each competition group, so that users continually know where they stand in each separate competition. Receiving the standings on the device occurs during participating with the plurality of competitive groups. The standings are received periodically and represent relative performance in the separate competitive groups.The concurrent processing and application of a single set of user inputs to multiple different competitions as the underlying event unfolds, with immediate feedback provided to the user.
Single set of event selections
(Claim 36)
The present invention is a system and method allowing participants to simultaneously compete in multiple contests based on a single performance. A player plays in the same manner he would playing in the open contest alone, but his performance is in fact simultaneously separately scored in these completely different competitions against a different set of opponents. This allows them to compete in multiple contests simultaneously with the identical performance and with the same investment of time.A unique group of inputs or predictions made by a user for a performance that is reused across all contests the user has joined.
Standings
(Claim 1, Claim 64)
The scores are updated in a central location and are sorted with the members of a particular group to identify the rankings for each member. The message is able to contain the top 20 names and scores for this group as well as the score that is required to be in the top 95%, 90%, 85%, . . . 5%. The client determines what percentile the user is in by extrapolating its score.The relative ranking or percentile position of a participant within a specific competitive group based on their accumulated score from event selections.

Litigation Cases New

US Latest litigation cases involving this patent.

Case NumberFiling DateTitle
3:25-cv-01146Feb 10, 2025Winview Ip Holdings, Llc V. Fanduel, Inc.

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US10806988

Application Number
US16221307A
Filing Date
Dec 14, 2018
Publication Date
Oct 20, 2020
External Links
Slate, USPTO , Google Patents