Patent No. US11212426 (titled "Wireless Networked Record Session Device") was filed by Fun In There Entertainment Llc on Nov 16, 2020.
’426 is related to the field of social media and entertainment, specifically addressing the challenge of efficiently filtering and presenting user-generated video and audio content on mobile devices. The background involves the resurgence of interest in vintage recording booths, like the Voice-O-Graph, and the desire to replicate that experience in a modern, networked context. Existing social media platforms often struggle with content overload and the difficulty of finding relevant or high-quality short-form content.
The underlying idea behind ’426 is to create a virtual recording booth experience on a wireless device, enabling users to create short video and/or audio recordings (record sessions) with vintage-style filters and effects. These record sessions are then streamed live or near-live to other users on the network, who can passively or actively rate them. The system dynamically prioritizes and presents the most preferred record sessions to viewers, creating a self-organizing entertainment stream.
The claims of ’426 focus on a social entertainment user interface on a wireless device that generates social entertainment media for playback in a video channel identified by a hashtag. The interface allows push notifications to other devices announcing pending recordings, enables coin purchases for disbursement to other users, records live sessions of up to 65 seconds, offers video filters with real-time previews, and applies selected filters to the recorded session. The coins are remuneration for creating content, and a record session from another user plays immediately upon startup.
In practice, the invention works by allowing users to purchase virtual 'coins' to create and upload short, filtered video or audio clips. These clips are then added to a queue for live streaming to other users. Viewers can rate the clips, and the system uses these ratings to determine which clips are shown most frequently or prominently. The user interface is designed to mimic the look and feel of a vintage recording booth, enhancing the nostalgic experience.
This approach differs from prior art social media platforms by emphasizing short-form, live content creation and consumption, combined with a rating system that dynamically curates the viewing experience. The use of vintage-style filters and the recording booth metaphor further differentiate it, creating a unique and engaging social entertainment experience. The coin-based incentive system also encourages content creation and engagement within the network.
In the mid-2010s when ’426 was filed, mobile devices were ubiquitous, and high-bandwidth wireless networks were widely deployed, at a time when social media platforms commonly relied on user-generated content. At that time, mobile applications typically used cloud-based servers for media storage and distribution, when location-based services were commonly integrated into mobile apps, and when in-app purchases were a standard monetization strategy.
The examiner allowed the claims because the closest prior art (Bernstein and Hebbar) did not teach or suggest the specific limitations of the claimed social entertainment user interface. Specifically, the prior art failed to disclose a system that generates social entertainment media for arranged play in a video channel identified by a hashtag, with features such as push notifications, in-app coin purchases for content creators, intermittent camera operation for short recordings, and the application of video and audio filters. The examiner also stated that the claim limitations did not fall into the abstract idea groupings.
There are 14 claims in this patent. Claim 1 is the only independent claim, and it focuses on a social entertainment user interface on a wireless device that allows recording, filtering, and sharing of short videos within channels identified by hashtags, including features for notifications, coin-based payments, and live playback. The dependent claims generally elaborate on specific features and functionalities of the social entertainment user interface described in the independent claim, such as watermarking, emailing, camera types, device types, live playback, sequence rearrangement, hashtag management, and favorite user selection.
Definitions of key terms used in the patent claims.
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