Patent No. US11736771 (titled "Methodology For Equalizing Systemic Latencies In Television Reception In Connection With Games Of Skill Played In Connection With Live Television Programming") was filed by Winview Ip Holdings Llc on Jul 28, 2021.
’771 is related to the field of distributed gaming, specifically addressing latency issues that arise when synchronizing games of skill with live or taped television events. The background acknowledges the increasing use of mobile devices for such games, highlighting the need for a fair playing field despite variations in how viewers receive television signals. Prior art solutions lacked the ability to equalize systemic latencies in television reception, leading to potential competitive advantages for some players.
The underlying idea behind ’771 is to equalize the effects of latency differences in television signal reception among participants in real-time games of skill. This is achieved by grouping participants into cohorts based on their television signal reception path (e.g., cable, satellite, over-the-air) and then adjusting the timing of game control data, such as "lockout" signals, to compensate for the measured delays. The goal is to ensure that all players have a similar experience and no one gains an unfair advantage due to faster or slower signal delivery.
The claims of ’771 focus on a server configured to manage real-time games of skill synchronized with a sports event. The server communicates with a plurality of mobile devices, grouped into cohorts based on their television signal reception. The server stores and transmits game data files to each cohort simultaneously and sends lockout signals to prevent late entries. Crucially, the timing of these lockout signals is adjusted based on the measured delay for each cohort, using information from an observer of the sports event.
In practice, the system determines how each participant receives their television signal and groups them accordingly. It then measures the delay experienced by each cohort using various methods, including user questionnaires, GPS location data, or automated analysis of the audio/video feed. The server then either time-stamps the lockout signals or delays the entire game data stream to equalize the playing field. This ensures that players receiving the television signal earlier don't have an advantage over those with a delayed signal.
This approach differs from prior solutions by actively measuring and compensating for latency differences, rather than simply ignoring them. By grouping users into cohorts and adjusting the timing of game control data, the system creates a more level playing field for all participants. The use of an observer of the sports event to inform the lockout signals adds a layer of real-time accuracy, ensuring that the game remains synchronized with the unfolding action, regardless of individual viewing conditions. The system also addresses the specific problem of participants physically present at a live event having an advantage over television viewers by segregating them into separate competitions.
In the mid-2000s when ’771 was filed, systems commonly relied on specific transmission methods for television signals, such as over-the-air broadcasts, cable systems, and satellite systems, each potentially introducing different latencies. At a time when interactive applications were emerging, hardware or software constraints made it non-trivial to synchronize real-time data with live video feeds across diverse network conditions.
Claims were rejected during prosecution. Specifically, claims 32-75 were rejected for nonstatutory double patenting over several US patents. The examiner stated that limitations within the claims, such as equalizing latency, were already covered by the patented claims. The prosecution record does NOT describe the technical reasoning or specific claim changes that led to allowance.
This patent contains 44 claims, with independent claims 1 and 29 directed to a server configured to manage real-time games of skill or chance in connection with a sports event by communicating with devices grouped into cohorts and sending lockout signals based on delay to prevent premature responses. The dependent claims generally elaborate on the specifics of the server, the delay mechanisms, game control data, signal reception, synchronization with the sports event broadcast, the observer's role, and the timing and application of the lockout signals.
Definitions of key terms used in the patent claims.
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